Commit 7b4ab80c authored by Astro Floof's avatar Astro Floof Committed by MrHid6
Browse files

Grammar fixes

parent f2a891d5
= Farming Modules
Farming Modules can be placed after any Plot is placed but not every Plot accept every Module.
Modules add additional Features to the Plot.
Also some Seeds or Seeds Version need a specific Module to be able to grow.
Farming Modules can be placed after any plot is placed, but not every plot accepts every module.
Additionally, some seeds need a specific module to be able to grow.
== Harvester Module
Like the Name says already this Module harvest a full Plot.
Like the name says already, this module harvests a full plot.
The harvested item will be moved to the Platform Storage.
[TIP]
====
Can be placed on every Plot
Can be placed on every plot.
====
** Power Usage: 12 MW
......@@ -19,14 +20,15 @@ Can be placed on every Plot
** 20x Modular Frame
** 16x Encased Industrial Beam
== Irrigation Modue
Sprays given Fluid to the Seed
* Mycelia Seed need this Module to grow
* Any Enriched or Fertilized Seed need this Module to grow
== Irrigation Module
Sprays given fluid to the seeds.
* Mycelia Seeds need this module to grow.
* Any Enriched or Fertilized Seed need this module to grow.
[TIP]
====
Can be placed on every Plot
Can be placed on every plot.
====
** Power Usage: 2 MW
......@@ -34,15 +36,16 @@ Can be placed on every Plot
** 8x Steel Pipe
== Greenhouse Module
Provides better Habitat Conditions and speed up growing.
So in other Word it reduces the Time between Production Ticks.
* Mycelia Seed need this Module to grow
Provides better growing conditions for more efficient farms.
In other words, it reduces the time between production ticks.
* Mycelia seeds need this module to grow.
[TIP]
====
Can be placed on every Plot except Tree Plots
Can be placed on every plot **except tree plots**
====
** Power Usage: 30 MW
** 50x Iron Plate
** 12x Modular Frame
\ No newline at end of file
** 12x Modular Frame
= Farming Platform
The Farming Platform is the Base element where Plots are placed.
The Farming Platform is the base element where plots are placed.
It can be upgraded with Modules to add more features.
The Platform can Temporary Store In- and Outputs from the Plots. (Plots have their own Storage like any other Building)
The Platform can temporarily store inputs and outputs from the plots. (Plots have their own storage like any other Building)
== Farming Platform MK1
* Power Usage: 4 MW
......
......@@ -17,30 +17,30 @@ A convertion list can be viewed in the Seed Extractor Menu of the Building.
** 25x Cable
## Doggo House
Doggos need Water and Food in return you get a some Random Items back from what they found.
To collect Doggos for the House you need to Pet them and pickup them with an Empty Cage.
Doggos need Water and Food. In return, you get some random items back from what they found.
To collect Doggos for the House you need to pet them, then pick them up with an Empty Cage.
* Power Usage: 16 MW
* Conveyor Input: 2
* Conveyor Output: 1
* Fluid Input: 1
* Fluid Output: 0
* Space in Foundations : 4,2x6,2
* Space in Foundations : 4.2x6.2
* Build Cost:
** 16x Modular Frame
** 20x Concrete
** 15x Jar of Dirt
## Cooking Hub
Convert Crops into edible things... Like it Cook things... :-P
In general it takes Crops and Water for this Process
Convert crops into edible things. Surprisingly, it cooks things :-P
In general it takes crops and water for this process
* Power Usage: 28 MW
* Conveyor Input: 2
* Conveyor Output: 1
* Fluid Input: 1
* Fluid Output: 1
* Space in Foundations : 1,5x2
* Space in Foundations : 1.5x2
* Build Cost:
** 20x Steel Beam
** 20x Cable
......@@ -48,15 +48,15 @@ In general it takes Crops and Water for this Process
## Composter
Converts any Biomass and Water into Fertilizer.
A Recipe Info List can be viewed in the Menu of the Building.
The Recipe Info List can be viewed in the menu of the building.
* Power Usage: 16 MW
* Conveyor Input: 1
* Conveyor Output: 0
* Fluid Input: 1
* Fluid Output: 1
* Space in Foundations : 1x2,5
* Space in Foundations : 1x2.5
* Build Cost:
** 12x Modular Frame
** 20x Cable
** 12x Rotor
\ No newline at end of file
** 12x Rotor
= Buildings
The Mod adds and Additional Tab in the Buildmenu called "Fiscit Farming".
There are 3 Categories of Building in this Tab.
This mod adds an additional tab in the build menu called "Fiscit Farming".
There are 3 categories of building in this tab.
* Farming
* Farming Platforms
* Farming Plots (Contains Plots and Modules)
For more information visit the dedicated Pages for each Category
For more information visit the dedicated pages for each category
= How to Farming - The Basics
To start your farming career you need only some small initial steps.
To start your farming career you need a few small initial steps.
== Get the Equipment
Head up to the HUB. You will find several new Milestones.
......@@ -26,26 +26,24 @@ After a while you can harvest the first Crops from the Plot.
At this Point you start wondering how to automate the process.
The Keypoint of this is getting the "Seed Extractor".
When you unlocked this you have 2 Options to continue.
When you unlocked this you have 2 options to continue.
1. Build a Circle (most Popular)
Crops will give you only back (multiple) Seeds from this specific Crop.
After a while you can split this process so some seeds go back into the circle and some Crops into your Storage.
After a while you can split this process so some seeds go back into the circle and some crops into your storage.
Pro: Easy setup everywhere
Contra: Lower Final Output
Con: Lower Final Output
2. Build a Line
The alternativ is to use the Dirt Nodes to create Seeds with the "Seed Extractor".
Tricky Part on this is. That you get Random Seeds from the Extractor using Dirt.
So you will need to build at least Smart Splitter.
The alternative is to use the Dirt Nodes to create Seeds with the "Seed Extractor".
The tricky part of this is that you get random seed types from the Extractor using Dirt, so you will need to us some Smart Splitters.
Pro: Highest Output
Contra: Complex to Setup and "bound" to a Node.
Con: Complex to Setup and "bound" to a Node.
Now you know the basics about farming.
= How to Doggo - The Basics
You like Doggos and want to have them arround you anytime but safe ?
Perfect.
You like Doggos and want to have them around you all the time but also keep them safe? Perfect.
To start you need to unlock "Rancher" Milestone in the HUB.
Build the Doggo House and provide Food and Water. Yes do this first thats very important!
Craft a Doggo Cage. Now i wish you luck...
Build the Doggo House and provide Food and Water. Yes do this first, it's very important!
Craft a Doggo Cage. Now I wish you luck...
......@@ -4,16 +4,16 @@ image::https://raw.githubusercontent.com/mrhid6/SF_Mod_FarmingMod/master/Images/
[NOTE]
====
Ficsit Farming Documention is in the process of being updated!
Warning the Documentation contains minor Spoilers !
Ficsit Farming Documentation is in the process of being updated!
Warning: contains minor spoilers!
====
== Introduction:
Ficsit pioneers can get their hand dirty with the Ficsit Farming Mod, Automating the production of crops and cooked foods. Look after their friendly doggos in the Doggo house
Ficsit Pioneers can get their hands dirty with the Ficsit Farming Mod, automating the production of crops and cooked foods and looking after their friendly doggos in the Doggo house!
== Multiplayer support:
Ficsit Farming will have 100% multiplayer support. we aim to fully support multiplayer removing any bugs within the first month of release of Ficsit Farming.
Ficsit Farming will have 100% multiplayer support. We aim to fully support multiplayer, removing any bugs within the first month of release of Ficsit Farming.
image::https://raw.githubusercontent.com/deantendo/community/master/com_mp_yes.png[]
image::https://raw.githubusercontent.com/deantendo/community/master/ea_yes_exp_no.png[]
......@@ -21,13 +21,13 @@ image::https://raw.githubusercontent.com/deantendo/community/master/ea_yes_exp_n
== What this Mod do:
This Mod adds the following:
This mod adds the following:
* New Buildings
* New Items/Fluids
* Milestones
* New Game mechanic for Doggos
* New game mechanics for Doggos
What this mod not add:
What this mod will not add:
* MAM research
* Vehicles
* A Cow
......@@ -11,7 +11,7 @@
** Farming Platform MK1
** Crop Plot
** Flower Plot
** Scanner upgrade Jar of Dirt
** Scanner upgrade: Jar of Dirt
## Basic Farmer - Crops
* Milestone Cost
......@@ -102,7 +102,7 @@
** Gewebe
** Yosse Mudffin
** Cooking Hub
** Doogo Chow
** Doggo Chow
** Corn Muffin
** Bread
** Wheat Muffin
......
= Refined R&D
We a team of 6 developers and have currently created 2 public mods and 2 hidden mods for Satisfactory.
We are a team of 6 developers that have currently created 2 public mods and 2 hidden mods for Satisfactory.
Are aim for the mods is to add new and exciting content to the game adding complexity and challenges.
Our aim for these mods is to add new and exciting content to the game, adding complexity and challenges.
**Public Mods:**
......
= Modular Power Boilers
## Building Information:
Boilers are placed on top of Heaters and will turn Water into High Pressure Steam. There is currently 2 variants of boilers, Mk1 & Mk2.
The Mk1 will consume approx 44m3/min water and produce approx 72m3/min High Pressure Steam.
The Mk2 will consume approx 77m3/min water and produce approx 123m3/min High Pressure Steam.
## Building Cost:
Boiler MK1 :
20 Copper Sheet
12 Reinforced Iron Plate
4 Modular Frame
Boiler MK2 :
100 Copper Sheet
20 Reinforced Iron Plate
4 Heavy Modular Frame
## Building Usage Rates:
|===
| Tier|Default Water Consume|Steam at 500c|Steam at 750c|Steam at 1050c
| 1|40|60|70|80
| 2|80|120|140|160
|===
= Modular Power Boilers
## Building Information:
Boilers are placed on top of Heaters and will turn Water into High Pressure Steam. There are currently 2 variants of boilers, Mk1 & Mk2.
## Building Cost:
### Boiler MK1:
* 20 Copper Sheet
* 12 Reinforced Iron Plate
* 4 Modular Frame
### Boiler MK2:
* 100 Copper Sheet
* 20 Reinforced Iron Plate
* 4 Heavy Modular Frame
## Building Usage Rates:
|===
| Tier|Default Water Consume|Steam at 500℃|Steam at 750℃|Steam at 1050℃
| 1|40|60|70|80
| 2|80|120|140|160
|===
= Modular Power Chimneys
## Building Information:
Modular Power Chimneys are used to vent Co2 and Steam from heaters and turbines.
Modular Power Chimneys are used to vent CO₂ and Steam from heaters and turbines.
## Building Usage Rates:
......@@ -10,12 +10,12 @@ Modular Power Chimneys are used to vent Co2 and Steam from heaters and turbines.
| Steam Cooler | 80/Min | N/A
| Co2 Cooler | 60/Min | N/A
| CO₂ Cooler | 60/Min | N/A
|===
## Variants:
### Co2 Chimney:
### CO₂ Chimney:
TDB
### Steam Chimney:
......
= Modular Power Generators
## Building Information:
Generators are built on the Converter Platform and can only function if attached to a Turbine.
## Building Cost:
TDB
## Variants:
### LV
### MV
### HV
= Modular Power Generators
## Building Information:
Generators are built on the Converter Platform and can only function if attached to a Turbine.
## Building Cost:
TBD
## Variants:
### LV
### MV
### HV
= Modular Power Heaters
## Building Information:
Heaters are used to burn fuel to make heat, currently there is 4 variants of heaters. Biomass, Coal, Solution & Nuclear.
Heaters are used to burn fuel to make heat. Currently there are 4 variants: Biomass, Coal, Solution & Nuclear.
Once the heater reaches 100c the attached Boiler will then start producing Steam, the temperature will reach 1050c for the nuclear heater. 750c for the solution heater and 500c for the rest.
Once the heater reaches 100 the attached Boiler will then start producing Steam, the temperature will reach 1050 for the nuclear heater. 750c for the solution heater and 500 for the rest.
The heater will produce Co2 which will need to be handled wither by venting through a chimney or turned into Carbon Dust, if the Co2 is not resolved and fills the heater, it will stop producing heat and slowly cool.
The heater will produce CO₂, which will need to be handled by either venting through a chimney or accumulating into Carbon Dust. If the Co2 is not resolved and fills the heater, it will stop producing heat and slowly cool.
## Variants:
### Biomass Heater
The biomass heater can produce 500c heat and can be fed with the following items:
The biomass heater can produce 500 heat and can be fed with the following items:
|===
| Item | Heat / Cycle | Consumption / Min | Waste | Waste / Min
| Leaves|0.5|120|Co²|12 m³
| Wood|1|30|Co²|6
| Mycelia|2|60|Co²|12 m³
| Carapace|10|10|Co²|2,4 m³
| Fabric|5|60|Co²|6
| Organs|10|10|Co²|2,4 m³
| Biomass|20|25|Co²|4,8 m³
| BioFuel|30|10|Co²|10 m³
| PackagedBioFuel|35|4|Co²|5
| Flower|0.25|60|Co²|9
| Item | Heat / Cycle | Consumption / Min | CO₂ / Min
| Leaves|0.5|120|12.0
| Wood|1|30|6.0
| Mycelia|2|60|12.0
| Alien Carapace|10|10|2.4 m³
| Fabric|5|60|6.0
| Alien Organs|10|10|2.4 m³
| Biomass|20|25|4.8 m³
| Solid Biofuel|30|10|10.0 m³
| Packaged Biofuel|35|4|5.0
| Flower|0.25|60|9.0
|===
### Coal Heater
The coal heater can produce 500c heat and can be fed with the following items:
The coal heater can produce 500 heat and can be fed with the following items:
|===
| Item | Heat / Cycle | Consumption / Min | Waste | Waste / Min
|Coal|10|15|Co²|7,5 m³
|Petrolium Coke|6|25|Co²|3,6 m³
|Compacted Coal|15|6|Co²|7,5 m³
| Item | Heat / Cycle | Consumption / Min | CO₂ / Min
|Coal|10|15|7.5 m³
|Petrolium Coke|6|25|3.6 m³
|Compacted Coal|15|6|7.5 m³
|===
### Solution Heater
The Solution heater can produce 750c heat and can be fed with the following items:
The Solution heater can produce 750 heat and can be fed with the following items:
|===
| Item | Heat / Cycle | Consumption / Min | Waste | Waste / Min
| Bio Fuel|25|20 m³|Co²|24 m³
| Fuel|30|25 m³|Co²|16 m³
| Turbo Fuel|35|8 m³|Co²|37,54 m³
| Item | Heat / Cycle | Consumption / Min | CO₂ / Min
| Biofuel|25|20 m³|24.0
| Fuel|30|25 m³|16.0
| Turbofuel|35|8 m³|37.54 m³
|===
### Nuclear Heater
The Nuclear heater can produce 1050c heat and can be fed with the following items:
The Nuclear heater can produce 1050 heat and can be fed with the following items:
|===
| Item | Heat / Cycle | Consumption / Min | Waste | Waste / Min
| Nuclear Fuel Rods|1200|0.4|Nuc Waste (Vanilla)| 10
| Plutonium|3000|0.2|Plutonium Waste (Vanilla)| 1
| Nuclear Fuel Rods|1200|0.4|Nuc Waste (Vanilla)| 10.0
| Plutonium|3000|0.2|Plutonium Waste (Vanilla)| 1.0
| Advanced Reactor Cores|2500|0.4|Advanced Reactor Casing| 0.4
|===
= Modular Power Platforms
## Building Information:
These buildings are used for the new Modular Power buildings, there are currently 3 different variants of platforms. Boiler, Converter, & Cooler platforms.
These buildings are the bases for all Modular Power buildings, and must be placed before anything else. There are currently 3 different variants: Boiler, Converter, & Cooler platforms.
## Variants:
......
......@@ -4,7 +4,7 @@
Micro Reactor is capable of generating 1GW of power with 100 Reactor cores. With no waste!
Reactor must be filled with at least 70 Core before the reactor can heat up, Only when the heat is at its max is when it will produce power.
**Reactor must be filled with at least 70 cores before the reactor can heat up.** It will only produce power when the temperature reaches the maximum.
## Building Cost
......
......@@ -2,4 +2,4 @@
Currently solar panels are a Work-In-Progress building but still produce power correctly.
Solar panels take energy from the sun based on time of day, power production is variable depending on the time of day. Some solar panels work during the night.
Solar panels take energy from the sun, therefore power production is variable depending on the time of day. Some solar panels work during the night.
......@@ -2,9 +2,9 @@
## Building Information
Mk.1 water turbines can only be placed on dedicated nodes placed all around the world that can be found by the scanner! There are in total 413 Water turbine nodes all around the world. Water turbines Generate 8, 20, 50MW depending on the node it is placed on based on water speed
Mk.1 water turbines can only be placed on dedicated nodes placed all around the world that can be found by the scanner! There are in total 413 Water turbine nodes throughout the map. Water turbines generate 8, 20, or 50MW depending on the water speed of the node it is placed on.
Some sploosh power for your factory with no item input!
Some sploosh power for your factory without item input!
## Building cost
50 steel pipes & 150 copper wire
......
= Water Turbines
## Water Turbine Mechanics
Water turbines Now can only be placed on dedicated nodes in flowing water F.e Rivers, creaks and water falls with each of them giving a different amount of power from 50, 20 and 8Mw.
Water turbines can only be placed on dedicated nodes in flowing water like rivers, creeks and waterfalls, with each of those giving a different amount of power - 8, 20, or 50MW.
= Wind Turbines
## Wind Turbine Mechanics
Wind turbines have a area of effect. This means that the power production will decrease per amount of turbines in the area of effect. The area effect allows for a maximum of 4 turbines before it stop producing.
Having 4 turbines in an area will produce the same amount as one turbine.
The area of effect is as follows:
* Mk1 3 foundations.
* Mk2 6 foundations.
* Mk3 10 foundations.
\ No newline at end of file
= Wind Turbines
## Wind Turbine Mechanics
Wind turbines have a area of effect. This means that the power production will decrease per amount of turbines in the area of effect. The area effect allows for a maximum of 4 turbines before they stop producing.
Having 4 turbines in an area will produce the same amount as one turbine.
The area of effect is as follows:
[cols=2,2]
|===
| Mk
| Radius (foundations)
| 1
| 3
| 2
| 6
| 3
| 10
|===
......@@ -4,15 +4,15 @@
### Element 65
## Parts:
### Photovolic Cells
### Photovoltaic Cells
### Carbon Dust
### Carbon Mesh
### Reinforced Carbon-Carbon
## Fluids:
### Refined E65
### Unfiltered Deterium
### Liquid Deterium
### Co2
### Unfiltered Deuterium
### Liquid Deuterium
### CO₂
### High Pressure Steam
### Low Pressure Steam
= Project Icarus
== Introduction / Design
Project Icarus is the replacement to the Dyson Sphere. Currently the dyson sphere is lets say a bit boring and has no real challenge.
Project Icarus is the replacement to the Dyson Sphere. Currently, the Dyson Sphere is a bit boring, and has no real challenge.
We have designed Icarus to add more activities and more challenges to add the players experense.
We have designed Icarus to add more activities and challenges to the player's experience.
== Progress
* UI - 0%
* Models - 0%
* Code - 5%
\ No newline at end of file
* Code - 5%
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