Ficsit Farming Documention is in the process of being updated!
Warning the Documentation contains minor Spoilers!
Ficsit Farming Documentation is in the process of being updated!
Warning: contains minor spoilers!
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== Introduction:
Ficsit pioneers can get their hand dirty with the Ficsit Farming Mod, Automating the production of crops and cooked foods. Look after their friendly doggos in the Doggo house
Ficsit Pioneers can get their hands dirty with the Ficsit Farming Mod, automating the production of crops and cooked foods and looking after their friendly doggos in the Doggo house!
== Multiplayer support:
Ficsit Farming will have 100% multiplayer support. we aim to fully support multiplayer removing any bugs within the first month of release of Ficsit Farming.
Ficsit Farming will have 100% multiplayer support. We aim to fully support multiplayer, removing any bugs within the first month of release of Ficsit Farming.
Heaters are used to burn fuel to make heat, currently there is 4 variants of heaters. Biomass, Coal, Solution & Nuclear.
Heaters are used to burn fuel to make heat. Currently there are 4 variants: Biomass, Coal, Solution & Nuclear.
Once the heater reaches 100c the attached Boiler will then start producing Steam, the temperature will reach 1050c for the nuclear heater. 750c for the solution heater and 500c for the rest.
Once the heater reaches 100℃ the attached Boiler will then start producing Steam, the temperature will reach 1050℃ for the nuclear heater. 750c for the solution heater and 500℃ for the rest.
The heater will produce Co2 which will need to be handled wither by venting through a chimney or turned into Carbon Dust, if the Co2 is not resolved and fills the heater, it will stop producing heat and slowly cool.
The heater will produce CO₂, which will need to be handled by either venting through a chimney or accumulating into Carbon Dust. If the Co2 is not resolved and fills the heater, it will stop producing heat and slowly cool.
## Variants:
### Biomass Heater
The biomass heater can produce 500c heat and can be fed with the following items:
The biomass heater can produce 500℃ heat and can be fed with the following items:
|===
| Item | Heat / Cycle | Consumption / Min | Waste | Waste / Min
| Leaves|0.5|120|Co²|12 m³
| Wood|1|30|Co²|6 m³
| Mycelia|2|60|Co²|12 m³
| Carapace|10|10|Co²|2,4 m³
| Fabric|5|60|Co²|6 m³
| Organs|10|10|Co²|2,4 m³
| Biomass|20|25|Co²|4,8 m³
| BioFuel|30|10|Co²|10 m³
| PackagedBioFuel|35|4|Co²|5 m³
| Flower|0.25|60|Co²|9 m³
| Item | Heat / Cycle | Consumption / Min | CO₂ / Min
| Leaves|0.5|120|12.0 m³
| Wood|1|30|6.0 m³
| Mycelia|2|60|12.0 m³
| Alien Carapace|10|10|2.4 m³
| Fabric|5|60|6.0 m³
| Alien Organs|10|10|2.4 m³
| Biomass|20|25|4.8 m³
| Solid Biofuel|30|10|10.0 m³
| PackagedBiofuel|35|4|5.0 m³
| Flower|0.25|60|9.0 m³
|===
### Coal Heater
The coal heater can produce 500c heat and can be fed with the following items:
The coal heater can produce 500℃ heat and can be fed with the following items:
|===
| Item | Heat / Cycle | Consumption / Min | Waste | Waste / Min
|Coal|10|15|Co²|7,5 m³
|Petrolium Coke|6|25|Co²|3,6 m³
|Compacted Coal|15|6|Co²|7,5 m³
| Item | Heat / Cycle | Consumption / Min | CO₂ / Min
|Coal|10|15|7.5 m³
|Petrolium Coke|6|25|3.6 m³
|Compacted Coal|15|6|7.5 m³
|===
### Solution Heater
The Solution heater can produce 750c heat and can be fed with the following items:
The Solution heater can produce 750℃ heat and can be fed with the following items:
|===
| Item | Heat / Cycle | Consumption / Min | Waste | Waste / Min
| Bio Fuel|25|20 m³|Co²|24 m³
| Fuel|30|25 m³|Co²|16 m³
| Turbo Fuel|35|8 m³|Co²|37,54 m³
| Item | Heat / Cycle | Consumption / Min | CO₂ / Min
| Biofuel|25|20 m³|24.0 m³
| Fuel|30|25 m³|16.0 m³
| Turbofuel|35|8 m³|37.54 m³
|===
### Nuclear Heater
The Nuclear heater can produce 1050c heat and can be fed with the following items:
The Nuclear heater can produce 1050℃ heat and can be fed with the following items:
|===
| Item | Heat / Cycle | Consumption / Min | Waste | Waste / Min
These buildings are used for the new Modular Power buildings, there are currently 3 different variants of platforms. Boiler, Converter, & Cooler platforms.
These buildings are the bases for all Modular Power buildings, and must be placed before anything else. There are currently 3 different variants: Boiler, Converter, & Cooler platforms.
Currently solar panels are a Work-In-Progress building but still produce power correctly.
Solar panels take energy from the sun based on time of day, power production is variable depending on the time of day. Some solar panels work during the night.
Solar panels take energy from the sun, therefore power production is variable depending on the time of day. Some solar panels work during the night.
Mk.1 water turbines can only be placed on dedicated nodes placed all around the world that can be found by the scanner! There are in total 413 Water turbine nodes all around the world. Water turbines Generate 8, 20, 50MW depending on the node it is placed on based on water speed
Mk.1 water turbines can only be placed on dedicated nodes placed all around the world that can be found by the scanner! There are in total 413 Water turbine nodes throughout the map. Water turbines generate 8, 20, or 50MW depending on the water speed of the node it is placed on.
Some sploosh power for your factory with no item input!
Some sploosh power for your factory without item input!
Water turbines Now can only be placed on dedicated nodes in flowing water F.e Rivers, creaks and waterfalls with each of them giving a different amount of power from 50, 20 and 8Mw.
Water turbines can only be placed on dedicated nodes in flowing water like rivers, creeks and waterfalls, with each of those giving a different amount of power - 8, 20, or 50MW.
Wind turbines have a area of effect. This means that the power production will decrease per amount of turbines in the area of effect. The area effect allows for a maximum of 4 turbines before it stop producing.
Having 4 turbines in an area will produce the same amount as one turbine.
The area of effect is as follows:
* Mk1 3 foundations.
* Mk2 6 foundations.
* Mk3 10 foundations.
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= Wind Turbines
## Wind Turbine Mechanics
Wind turbines have a area of effect. This means that the power production will decrease per amount of turbines in the area of effect. The area effect allows for a maximum of 4 turbines before they stop producing.
Having 4 turbines in an area will produce the same amount as one turbine.